Video Games: Rated M for "Mature"
Computer Culture

Video Games: Rated M for "Mature"

I’m currently sitting in a talk where John Davison, Executive Vice President of Content at GamePro Magazine is speaking about the current state and future direction of video games. Now video games, as an industry, is changing and growing so rapidly, that developers struggle to not ruin the successful franchises that keep them going.  Gamasutra … Continue reading

Attractive and Compelling Fictional Characters
Academic Research / Computer Culture

Attractive and Compelling Fictional Characters

Happy Valentine’s Day!  For the EIS blog, I have literally had my posting privileges revoked for making this post.  I suppose the post itself is a deep character analysis disguised as a parody of “Top Ten Hottest Guys/Girls,” and most people, self-admittedly, didn’t get the joke.  In retrospect, a joke that no one gets should … Continue reading

Interactive Storytelling of the Less-Virtual Variety
Academic Research / Computer Culture

Interactive Storytelling of the Less-Virtual Variety

What do American Idol, lonelygirl15, and Invisible Children have in common? They were all instituted to function based off of mass audience interactions and they all deliver strong and dramatically-compelling narratives.  The idea of interactive preexists video games and virtual worlds, and it’s alway refreshing to go back and examine new ways that interactivity plays out in … Continue reading