I’m currently sitting in a talk where John Davison, Executive Vice President of Content at GamePro Magazine is speaking about the current state and future direction of video games. Now video games, as an industry, is changing and growing so rapidly, that developers struggle to not ruin the successful franchises that keep them going. Gamasutra … Continue reading
Monthly Archives: February 2010
Attractive and Compelling Fictional Characters
Happy Valentine’s Day! For the EIS blog, I have literally had my posting privileges revoked for making this post. I suppose the post itself is a deep character analysis disguised as a parody of “Top Ten Hottest Guys/Girls,” and most people, self-admittedly, didn’t get the joke. In retrospect, a joke that no one gets should … Continue reading
Interactive Storytelling of the Less-Virtual Variety
What do American Idol, lonelygirl15, and Invisible Children have in common? They were all instituted to function based off of mass audience interactions and they all deliver strong and dramatically-compelling narratives. The idea of interactive preexists video games and virtual worlds, and it’s alway refreshing to go back and examine new ways that interactivity plays out in … Continue reading
The Artist Formerly Known as Sherol in the Global Game Jam
This last weekend, I participated in the Global Game Jam. Basically, you form teams with the people at your development site (mine was UC Santa Cruz), and you get 48 hours to make a game. The topic this year was deception, and our game needed to have either skunks, monks, or punks in it. We … Continue reading