“Jazz Band Revolution” …. Trust me, this is a great idea. A fellow EIS labmate recently gave a class presentation about the “Edutainment Fail.” To its credit, edutainment is responsible for my first interactions with desktop computers. Games such as Oregon Trail, Logo Writer, some lemonade stand game, and that typing game were widely used … Continue reading
Monthly Archives: July 2009
Distant Worlds: San Francisco Symphony Plays Celebrates Music from Final Fantasy
There are 3 takeaways I hope to convey in this post. First, I’d like to share what it was like to be there Saturday night in the symphony hall. Secondly, I want to describe what I thought about my second time at an FF concert (my first is described here). Most importantly, I want to … Continue reading
Digital Humanities 2009: My First Humanities Conference
Trying to find traction in my pursuit of academic scholarship is quite daunting at times. There are just so many people in the world doing so many interesting things, and it often feels like an endless catching up with the many experts of today. What I do know is my childhood aspiration to tell stories … Continue reading
What do Amnesia, Immortality, and Mind Control have to do with Game Design, Immersion, and Suspension of Disbelief?
What breaks your sense of presence in a story? The culture of video game playing has developed a tolerance for the common practices and limitations in designing and producing games. We’ve stopped asking “why?” and have come to expect the typical input arrangements, the impermanence of death, and restrictions of our own free will. Although … Continue reading