I’m a bit fuzzy on the dates, but it was during a Summer School enrichment program, prior to high school, that I encountered the Internet. Before then, the closest thing to owning a computer was my Super Nintendo. I have memories of using Yahoo! to search for everything Final Fantasy, and used up all the … Continue reading
Category Archives: Computer Culture
Fitness Apps: We’ve Become Our Own Giga Pet
I’ve downloaded many health apps, and the two that work best are MyFitnessPal and RunKeeper. MyFitnessPal allows me to keep track of what I’m eating (with a barcode scanner for those preprocessed foods), and I can’t seem to get enough of all the numbers and graphs that it makes for me. I mean, I’d never … Continue reading
Tron: Legacy, The Legacy Experience
My experience with Tron: Legacy last night has changed the way I see movies (and games) in the following ways (there’s just one small spoiler at the very end): I will never see the “snake game” the same way ever again. The Matrix seems a lot less impressive. What this tells me is that any … Continue reading
eBay Charity Auctions: Buy My Brand New iPod or Dinner with Bill Clinton
I can hardly believe that eBay’s Giving Works has been around since 2003, but I bet eBay must have taken recent efforts to make it more visible. What a great idea. For all those technophobes out there, here is an example of technology gone right. eBay has instituted a “Sell for Charity” feature, to give anything … Continue reading
Today is National UnFriend Day
As of the first National UnFriend Day, I have 1570 friends. Please don’t unfriend me! Just kidding, although, I am trying to hit 5000. Of course, I can do some cleaning up of my list, but I’m no where near the limit, and there is very little overhead for having too many friends. I mean, … Continue reading
Video Games: Rated M for "Mature"
I’m currently sitting in a talk where John Davison, Executive Vice President of Content at GamePro Magazine is speaking about the current state and future direction of video games. Now video games, as an industry, is changing and growing so rapidly, that developers struggle to not ruin the successful franchises that keep them going. Gamasutra … Continue reading
Attractive and Compelling Fictional Characters
Happy Valentine’s Day! For the EIS blog, I have literally had my posting privileges revoked for making this post. I suppose the post itself is a deep character analysis disguised as a parody of “Top Ten Hottest Guys/Girls,” and most people, self-admittedly, didn’t get the joke. In retrospect, a joke that no one gets should … Continue reading
Interactive Storytelling of the Less-Virtual Variety
What do American Idol, lonelygirl15, and Invisible Children have in common? They were all instituted to function based off of mass audience interactions and they all deliver strong and dramatically-compelling narratives. The idea of interactive preexists video games and virtual worlds, and it’s alway refreshing to go back and examine new ways that interactivity plays out in … Continue reading
Procedural Literacy is the New Black
It has to have been 4 or 5 years since I’ve seen a recent Simpsons episode. After catching up on the last few episodes, I can really appreciate how “with it” the Simpsons have been. After all, it’s gotta be relevant if being parodied by the Simpsons. Particularly relevant is episode 21, where Bart’s teacher … Continue reading
Reverse Engineering the Brain and the ELIZA Effect: Is Believability Ethical?
Pet Society, Tamagotchi, Milo Over winter break this past year, I went to a conference in Chicago for Graduate and Faculty Christians. I found myself having to choose between the Engineering track and the Math track (I went with Engineering). At the conference were some well known researchers, such as Fred Brooks and Francis Collins. … Continue reading