UCSC Hosts Symposium on Narrative Intelligence: AI Approaches for Games and Fiction
Academic Research

UCSC Hosts Symposium on Narrative Intelligence: AI Approaches for Games and Fiction

DATE: October 14th, 2010 — 9:30am to 5:30pm LOCATION: UCSC Campus, Engineering 2, Room 599 PRICE: Free (though UCSC parking pass required) HOSTED BY: The UCSC Center for Games and Playable Media. Co-sponsored by the Digital Arts and New Media program and Institute for Humanities Research. Symposium Topic What would it take for computer games … Continue reading

Making Sense with Answer Set Programming: "I’m into nuggets ya’ll"
Academic Research

Making Sense with Answer Set Programming: "I’m into nuggets ya’ll"

I’m currently working on modeling stories through Answer Set Programming. My last research post was about using retroactive continuity in storytelling as rationalization mechanisms (defined by Abelson’s Goldwater Machine or my adviser’s Terminal Time) for story explanation. As more work goes into using logic programming in representing stories and characters, there are snags along with … Continue reading

Recaps from FDG 2010
Academic Research

Recaps from FDG 2010

About 2 weeks ago, at Asilomar in Pacific Grove, CA for Foundations of Digital Games Conference, professionals gathered to present academic efforts in “all areas of research and education involving games, game technologies, gameplay and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, … Continue reading

Attractive and Compelling Fictional Characters
Academic Research / Computer Culture

Attractive and Compelling Fictional Characters

Happy Valentine’s Day!  For the EIS blog, I have literally had my posting privileges revoked for making this post.  I suppose the post itself is a deep character analysis disguised as a parody of “Top Ten Hottest Guys/Girls,” and most people, self-admittedly, didn’t get the joke.  In retrospect, a joke that no one gets should … Continue reading

Interactive Storytelling of the Less-Virtual Variety
Academic Research / Computer Culture

Interactive Storytelling of the Less-Virtual Variety

What do American Idol, lonelygirl15, and Invisible Children have in common? They were all instituted to function based off of mass audience interactions and they all deliver strong and dramatically-compelling narratives.  The idea of interactive preexists video games and virtual worlds, and it’s alway refreshing to go back and examine new ways that interactivity plays out in … Continue reading

Nonlinear Storytelling in Games: Deconstructing the Varieties of Nonlinear Experiences
Academic Research

Nonlinear Storytelling in Games: Deconstructing the Varieties of Nonlinear Experiences

What is “the mark of the narrative”? In chapter 1 of her book, Marie-Laure Ryan, discusses the transmedial nature of narrative and gives a broad definition provided by H. Porter Abbott:  Narrative is the combination of story and discourse.  I believe the distinction of story and discourse is quite novel and under-appreciated in the area … Continue reading

What do Amnesia, Immortality, and Mind Control have to do with Game Design, Immersion, and Suspension of Disbelief?
Academic Research

What do Amnesia, Immortality, and Mind Control have to do with Game Design, Immersion, and Suspension of Disbelief?

What breaks your sense of presence in a story? The culture of video game playing has developed a tolerance for the common practices and limitations in designing and producing games.  We’ve stopped asking “why?” and have come to expect the typical input arrangements, the impermanence of death, and restrictions of our own free will.  Although … Continue reading